eSTEAM – evolving Science, Technology, Engineering, Arts & Mathematics

What
eSTEAM – Evolving Science, Technology, Engineering, Arts, and Mathematics
Created to assist in bridging the Digital Divide by providing tools and resources to expand Digital Literacy in our communities

How
By providing a pipeline of minority talent able to fill STEAM career openings using the following keys:
• Developing Technical skills
• Extending exposure to STEAM Careers
• Dispelling STEAM Myths
• Increasing Digital Literacy among students & adults

• Promote AT&T ACCESS in our 21 state footprint

Why
Provide educational enrichment to students preparing for the workforce
Inspire students to excel in STEAM by fostering collaboration and innovation

Who
High Potential students ages 11 – 14

Where
Onsite workshops & team-based projects that emphasize real world situations promoting STEAM
Virtual workshops to enhance and supplement onsite learning